using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class AuctionAttentionCell : CellView { [SerializeField] AuctionAttentionBehaviour[] m_Attentions; AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel(); } } public void Display(int type, int line) { var auctionItems = auctionHelpModel.GetAuctionItemList(type); for (int i = 0; i < m_Attentions.Length; i++) { var index = line * m_Attentions.Length + i; if (index < auctionItems.Count) { m_Attentions[i].SetActive(true); m_Attentions[i].Display(auctionItems[index].ItemID); } else { m_Attentions[i].SetActive(false); } } } } }