using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class ServerAuctionClassifyCell : CellView { [SerializeField] Text m_ClassifyName; [SerializeField] Transform m_ContainerSelect; [SerializeField] Button m_Select; AuctionModel model { get { return ModelCenter.Instance.GetModel(); } } int classifyId = 0; public void Display(int id) { classifyId = id; var config = AuctionConfig.Get(id); m_ClassifyName.text = config.TypeName; m_ContainerSelect.SetActive(model.selectClassifyId == id); m_Select.SetListener(() => { model.selectClassifyId = classifyId; }); } } }