using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EnhancedUI.EnhancedScroller { public class ChatFriendTipCell : ScrollerUI { [SerializeField] RichText m_TipText; public override void Refresh(CellView cell) { var _index = cell.index; int _playerId = ChatCtrl.Inst.PteChatID; var _list = ChatCtrl.Inst.GetChatInfo(_playerId); if (_list != null && _index < _list.Count) { ChatFriendData chat = _list[_index]; m_TipText.text = chat.content.Replace(ChatCtrl.KILL_IDENTIFY, string.Empty); } } } }