using System.Collections; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; namespace EnhancedUI.EnhancedScroller { public class ChatPlayerOtherCell : ScrollerUI { [SerializeField] AvatarCell avatarCell; [SerializeField] RectTransform m_avatarRect; [SerializeField] Text m_VipLv; [SerializeField] Text m_PlayerName; [SerializeField] Text m_ChatTime; [SerializeField] ChatBubbleBehaviour m_ChatBubble; [SerializeField] float spacing = 5.0f; ChatCenter m_ChatCenter; ChatCenter chatCenter { get { return m_ChatCenter ?? (m_ChatCenter = ModelCenter.Instance.GetModel()); } } PhantasmPavilionModel phantasmPavilionModel { get { return ModelCenter.Instance.GetModel(); } } public override void Refresh(CellView cell) { var data = chatCenter.GetChatData(ChatCtrl.Inst.presentChatType, cell.index); if (data == null) { return; } var chatUserData = data as ChatUeseData; AvatarModel avatarModel = AvatarHelper.GetOtherAvatarModel(chatUserData.face, chatUserData.facePic, chatUserData.job); avatarCell.InitUI(avatarModel); avatarCell.button.SetListener(() => { OnFunc(cell); }); m_PlayerName.text = chatUserData.name; m_ChatTime.text = data.createTime.ToString("dd-MM-yyyy HH:mm"); if (chatUserData.vipLv > 0) { m_VipLv.text = "VIP";//string.Format("V{0}", chatUserData.vipLv); } else { m_VipLv.text = string.Empty; } m_ChatBubble.DisplayContent(data.content, true); int bubbleID = phantasmPavilionModel.GetNowOtherChatBubbleID(chatUserData.bubbleId); m_ChatBubble.DisplayBubble(bubbleID); } private void OnFunc(CellView cell) { int index = cell.index; ChatData _data = chatCenter.GetChatData(ChatCtrl.Inst.presentChatType, index); if (_data == null) { return; } ChatUeseData user = _data as ChatUeseData; if (user.player == PlayerDatas.Instance.baseData.PlayerID) { return; } if (user.serverGroupId == 0 || user.serverGroupId == PlayerDatas.Instance.baseData.ServerGroupId) { PlayerDetails.ShowPlayerDetails(user.player, null); } else { PlayerDetails.ShowCrossServerChatPlayer(user); } } public float GetHeight(string content, ArrayList list) { var minHeight = m_avatarRect.sizeDelta.y; var chatHeight = m_ChatBubble.GetBubbleHeight(content, list) + Mathf.Abs(m_ChatBubble.transform.localPosition.y); return (chatHeight > minHeight ? chatHeight : minHeight) + spacing; } } }