using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class ComposeHelpWin : Window { [SerializeField] Text helpText; ComposeWinModel _composeWinModel; ComposeWinModel composeWinModel { get { return _composeWinModel ?? (_composeWinModel = ModelCenter.Instance.GetModel()); } } protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { helpText.text = composeWinModel.CurComposeModel.helpDesc; } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } } }