using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; public class SelectItemWin : Window { private Button _closeBtn; private GameObject _selectParent; private ScrollerController _selectCtrl; SelectEquipModel _selectModel; SelectEquipModel selectModel { get { return _selectModel ?? (_selectModel = ModelCenter.Instance.GetModel()); } } private Dictionary selectItemDict; protected override void BindController() { _closeBtn = transform.Find("Closebtn").GetComponent