using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Linq; namespace vnxbqy.UI { public class CrossServerOneVsOneDayAwardsWin : Window { [SerializeField] Button closeBtn; [SerializeField] CrossServerOneVsOneCyclicScroll m_AchievementScroll; CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel(); } } protected override void BindController() { } protected override void AddListeners() { closeBtn.AddListener(CloseClick); } protected override void OnPreOpen() { CreateCell(); } protected override void OnAfterOpen() { this.transform.SetAsLastSibling(); } protected override void OnPreClose() { } protected override void OnAfterClose() { } private void CreateCell() { var dayAwards = crossServerModel.GetDayAwardsList(); m_AchievementScroll.ShowTreasures(false); } } }