//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, December 11, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { //段位奖励的奖励条 public class SegmentRewardCell:MonoBehaviour { [SerializeField] Image m_Image_Segment; [SerializeField] Text m_Text_Segment; [SerializeField] Transform m_Itemlist; [SerializeField] Button m_ReceiveBtn; [SerializeField] GameObject m_IsDrawImage;//已领 [SerializeField] GameObject m_IsReachImage;//未达成 [SerializeField] GameObject m_IsMissImage;//已错过 CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel()); } } private int _Id = 0; public void Start() { } public void OnEnable() { } private void OnClickReceive() { crossServerRewardModel.CrossRealmPKGetAward(CrossRealmPKAwardStateEnum.DanLVAwardState, _Id); } public void SetReceive(int id) { m_ReceiveBtn.RemoveAllListeners(); m_ReceiveBtn.AddListener(OnClickReceive); _Id = id; var config = CrossServerArenaConfig.Get(_Id); if (config != null) { m_Image_Segment.SetSprite(config.IconKey); // m_Image_Segment.SetNativeSize(); } if (crossServerRewardModel.SegmentRewardDic.ContainsKey(id)) { var dic = crossServerRewardModel.SegmentRewardDic[id]; m_Text_Segment.text = config.Name; m_Text_Segment.color= UIHelper.GetDanLVColor(config.DanLV, true); ReceiveItem(id); } if ( CrossServerOneVsOnePlayerInfo.Instance.DanLV>=id) { bool Bool = crossServerRewardModel.IsAwardState(CrossRealmPKAwardStateEnum.DanLVAwardState, id); if (Bool) { m_IsReachImage.SetActive(false); m_IsDrawImage.SetActive(true); m_IsMissImage.SetActive(false); m_ReceiveBtn.SetActive(false); } else { m_IsReachImage.SetActive(false); m_IsDrawImage.SetActive(false); m_IsMissImage.SetActive(false); m_ReceiveBtn.SetActive(true); } } else { m_IsReachImage.SetActive(true); m_IsDrawImage.SetActive(false); m_IsMissImage.SetActive(false); m_ReceiveBtn.SetActive(false); } } private void ReceiveItem(int Id) { var dic = crossServerRewardModel.SegmentRewardDic[Id]; for (int i = 0; i < m_Itemlist.childCount; i++) { GameObject ObjChild = m_Itemlist.GetChild(i).gameObject; if (i < dic.ItemList.Count) { ObjChild.SetActive(true); Item_Class itemClass = dic.ItemList[i]; ItemCell _ItemCell = ObjChild.GetComponent(); ItemCellModel cellModel = new ItemCellModel(itemClass.ItemId, true, (ulong)itemClass.ItemNumber); _ItemCell.Init(cellModel); _ItemCell.button.SetListener(() => { ItemTipUtility.Show(itemClass.ItemId); }); } else { ObjChild.SetActive(false); } } } } }