using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class AssistCheckInSuccessWin : Window { [SerializeField] Text infoText; [SerializeField] Text conditionText; [SerializeField] Button sureBtn; [SerializeField] Button closeBtn; DungeonAssistModel assistModel { get { return ModelCenter.Instance.GetModel(); } } DailyQuestModel dailyQuest { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { sureBtn.AddListener(CloseClick); closeBtn.AddListener(CloseClick); } protected override void OnPreOpen() { SetDisplay(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion public void SetDisplay() { var dailyQuestConfig = DailyQuestConfig.Get((int)DailyQuestType.DungeonAssist); infoText.text = Language.Get("DungeonAssist123", dailyQuestConfig.OnceActivity); conditionText.text = Language.Get("DungeonAssist124",assistModel.checkInTotalTime); } } }