using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class DungeonChaosVictoryWin : DungeonVictoryWin { protected override void Display() { m_ContainerPoivt.SetActive(true); base.RequireDungeonExit(); base.DrawPassTime(); base.DrawGetExp(); base.DrawPassGrade(); base.DrawItemRewards(); base.DrawGetXianYuanCoins(); } } }