//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, October 27, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class DungeonStageHintWin : Window { [SerializeField] Text m_Hint; [SerializeField] float m_Duration = 4f; float endTime = float.MaxValue; DungeonModel m_Model; DungeonModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel()); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { endTime = 0f; m_Hint.SetActive(false); } protected override void OnAfterOpen() { model.dungeonStageChangeEvent += OnStageChange; } protected override void OnPreClose() { model.dungeonStageChangeEvent -= OnStageChange; } protected override void OnAfterClose() { } #endregion private void OnStageChange(int _stage) { endTime = Time.time + 4f; m_Hint.SetActive(true); m_Hint.text = Language.Get("AttackNumber", _stage); } protected override void LateUpdate() { base.LateUpdate(); if (Time.time < endTime) { if (m_Hint != null && !m_Hint.gameObject.activeInHierarchy) { m_Hint.SetActive(true); } } else { if (m_Hint.gameObject.activeInHierarchy) { m_Hint.SetActive(false); } } } } }