//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, November 12, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using EnhancedUI.EnhancedScroller; namespace vnxbqy.UI { public class IceCrystalVeinWin : Window, SecondWindowInterface { [SerializeField] ScrollerController m_ScrollerController; [SerializeField] Button m_SweepingButton;//扫荡 [SerializeField] Button m_ChallengeButton;//挑战 [SerializeField] Transform m_GridMiddle;//中间组 [SerializeField] Transform m_GridBottom;//底层组 [SerializeField] Text m_TextNumber;//扫荡战力 [SerializeField] Text m_Text_Fight;//我的战力 [SerializeField] Text m_TextLv;//挑战等级 IceCrystalVeinModel m_IceCrystalVeinModel; IceCrystalVeinModel iceCrystalVeinModel { get { return m_IceCrystalVeinModel ?? (m_IceCrystalVeinModel = ModelCenter.Instance.GetModel()); } } DungeonModel m_Model; DungeonModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel()); } } public Button close { get; set; } private int IndexSelect = 1; private int StarAll = 0; private Dictionary IceCrystalVeinMiddleDic = new Dictionary(); private List IceLodeStarAwardList = new List(); #region Built-in protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren