//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, October 25, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class MultipleDifficultyDungeonWin : Window ,SecondWindowInterface { [SerializeField] DungeonBreifInfo m_BreifInfo; [SerializeField] CyclicScroll m_DifficultyScroll; [SerializeField] ButtonEx m_Sweep; [SerializeField] Text m_ChallengeButtonTitle; [SerializeField] ImageEx m_ChallengeIcon; [SerializeField] ButtonEx m_SingleStart; List dungeons = new List(); DungeonModel model { get { return ModelCenter.Instance.GetModel(); } } DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel(); } } public Button close { get; set; } #region Built-in protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren