using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class NuwaRuleRewardCell : CellView { [SerializeField] Text m_FloorName; [SerializeField] ScrollRect m_Scroller; [SerializeField] Transform m_Parent; [SerializeField] RareItem m_CloneInstance; [SerializeField] List m_Items; DungeonNuwaModel model { get { return ModelCenter.Instance.GetModel(); } } public void Display(int floor) { m_FloorName.text = Language.Get("NuwaFloorName", Language.Get("Num_CHS_" + floor)); List items; model.TryGetFloorReward(floor, out items); CreateItemBehaviour(items == null ? 0 : items.Count); m_Scroller.horizontalNormalizedPosition = 0f; for (int i = 0; i < m_Items.Count; i++) { if (items != null && i < items.Count) { var item = items[i]; m_Items[i].SetActive(true); var itemModel = new ItemCellModel(item.id, true, (ulong)item.count); m_Items[i].SetItemRare(itemModel, model.IsNewComparePreFloor(floor, item.id)); m_Items[i].button.SetListener(() => { ItemTipUtility.Show(item.id); }); } else { m_Items[i].SetActive(false); } } } void CreateItemBehaviour(int count) { if (m_Items.Count >= count) { return; } for (int i = m_Items.Count; i < count; i++) { var instance = GameObject.Instantiate(m_CloneInstance, Vector3.zero, Quaternion.identity); instance.transform.SetParent(m_Parent); instance.transform.localScale = Vector3.one; var item = instance.GetComponent(); m_Items.Add(item); } } } }