using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class TrialClassSelectCell : CellView { [SerializeField] Text m_Class; public void Display(int _class) { if (_class == 1) { m_Class.text = Language.Get("TrialClassSeleclAll"); } else { m_Class.text = Language.Get("EquipSuitLV", Language.Get(StringUtility.Contact("Num_CHS_", _class))); } } } }