using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class EquipStarSuccessModel : Model { public Int2 equipPosition { get; private set; } public int star { get; private set; } public override void Init() { } public override void UnInit() { } public void Show(Int2 equipPosition, int star) { this.equipPosition = equipPosition; this.star = star; WindowCenter.Instance.Open(); } } }