using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class EquipTrainPropertyBar { public readonly int propertyId; public readonly int upperLimit; public readonly int deltaMax; public readonly EquipTrainModel.TrainState trainState; public readonly LogicInt propertyValue = new LogicInt(); public readonly LogicInt deltaValue = new LogicInt(); public readonly LogicBool inevitable = new LogicBool(); public readonly LogicEnum operateType = new LogicEnum(EquipTrainModel.TrainOperateType.None); public EquipTrainPropertyBar(int propertyId, int upperLimit, int detalMax, EquipTrainModel.TrainState trainState) { this.propertyId = propertyId; this.upperLimit = upperLimit; this.deltaMax = detalMax; this.trainState = trainState; } } }