using vnxbqy.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EquipCellLine : ScrollItem { [SerializeField] ExchangeEquipCell[] m_EquipCells; public override void Display(object _data) { base.Display(_data); var data = (ItemModel[])_data; for (int i = 0; i < data.Length; i++) { m_EquipCells[i].SetSelf(data[i]); } } }