using System.Collections; using System.Collections.Generic; using UnityEngine; using vnxbqy.UI; using System; namespace EnhancedUI.EnhancedScroller { public class FairyBossAwardCell : CellView { [SerializeField] List m_Items; public void Init(int _index, int _itemId) { m_Items[_index].SetActive(_itemId != 0); if (_itemId == 0) { return; } if (_index < m_Items.Count) { m_Items[_index].SetItem(_itemId, 1); } } } }