//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, December 05, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; //心法按钮 namespace vnxbqy.UI { public class MethodToButton:MonoBehaviour { [SerializeField] Button m_MethodTobtn; [SerializeField] GameObject m_SelectedImage; [SerializeField] Text m_SkillName; [SerializeField] Image m_SkillIcom; [SerializeField] Text m_LV_Text; [SerializeField] RedpointBehaviour m_RedPoint; public Button MethodTobtn { get { return m_MethodTobtn; } set { m_MethodTobtn=value; } } public GameObject SelectedImage { get { return m_SelectedImage; } set { m_SelectedImage = value; } } public Text SkillName { get { return m_SkillName; } set { m_SkillName = value; } } public Image SkillIcom { get { return m_SkillIcom; } set { m_SkillIcom = value; } } public Text LV_Text { get { return m_LV_Text; } set { m_LV_Text = value; } } public RedpointBehaviour RedPoint { get { return m_RedPoint; } set { m_RedPoint = value; } } } }