//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, October 31, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; using System; namespace vnxbqy.UI { public class WorldBossBreifInfoBehaviour : FindPreciousBossBriefInfoBehaviour { [SerializeField] Image m_Attention; protected override int selectedBossId { get { return model.selectedBoss; } set { model.selectedBoss = value; } } protected override InteractorableState interactorableState { get { var selected = selectedBossId == bossId; var dieOrLocked = !findPreciousModel.IsBossUnlock(bossId) || !findPreciousModel.IsBossAlive(bossId); if (!dieOrLocked) { return selected ? InteractorableState.NormalSelected : InteractorableState.NormalUnSelected; } else { return selected ? InteractorableState.DieOrLockedSelected : InteractorableState.DieOrLockedUnSelected; } } set { base.interactorableState = value; } } WorldBossModel model { get { return ModelCenter.Instance.GetModel(); } } public override void Display(object _data) { base.Display(_data); m_Attention.SetActive(findPreciousModel.IsBossSubscribed(bossId)); var config = WorldBossConfig.Get(bossId); var npcConfig = NPCConfig.Get(bossId); DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.Realm); UpdateBossRebornCoolDown(isUnLocked); UpdateBossPortrait(interactorableState); OnSelected(bossId); model.bossSelectedEvent -= OnSelected; model.bossSelectedEvent += OnSelected; } public override void Dispose() { base.Dispose(); model.bossSelectedEvent -= OnSelected; } private void OnSelected(int _bossId) { UpdateBossNameLevelFont(interactorableState); } protected override void OnSubscribe(int _bossId) { base.OnSubscribe(_bossId); if (bossId != _bossId) { return; } m_Attention.SetActive(findPreciousModel.IsBossSubscribed(bossId)); } } }