using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; public class AddFriendTips : MonoBehaviour { private ScrollerController _addfriendCtrl; private ToggleGroup _addfriendGroup; private Text _titleText; private Button _refreshBtn; // 换一批 private Image _refreshImage; private Text _refreshText; private InputField _inputPlayerName; private Button _lookBtn; private GameObject _searchGo; private GameObject _searchBG; private bool _isRecommend = true; public bool IsRecommend { get { return _isRecommend; } set { _isRecommend = value; } } private string _strSearch = ""; FriendsModel _friendsModel; FriendsModel friendsModel { get { return _friendsModel ?? (_friendsModel = ModelCenter.Instance.GetModel()); } } [SerializeField] [Header("不存在境界时的位置")] Vector3 noExistRealmPos = new Vector3(-15, 15, 0); [SerializeField] [Header("存在境界时的位置")] Vector3 existRealmPos = new Vector3(58, 15, 0); Color32 brightColor = new Color32(51, 8, 0, 255); Color32 greyColor = new Color32(247, 247, 247, 255); private void Awake() { _addfriendCtrl = transform.Find("AddFriendCtrl").GetComponent(); _addfriendCtrl.OnRefreshCell += OnRefreshAddFriendCell; _addfriendGroup = transform.Find("AddFriendCtrl").GetComponent(); _titleText = transform.Find("SearchTitle/Text").GetComponent(); _refreshBtn = transform.Find("RefreshBtn").GetComponent