//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, September 14, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class FriendQuestWin : Window, SecondWindowInterface { #region 成员变量 private Button _allDisagreeBtn; private Button _allAgreeBtn; private ScrollerController _friendQuestCtrl; #endregion private Dictionary _friendQuestDict; FriendsModel _friendsModel; FriendsModel friendsModel { get { return _friendsModel ?? (_friendsModel = ModelCenter.Instance.GetModel()); } } private int selectID = 0; #region Built-in public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren