using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class DungeonXMZZTargetWin : Window { [SerializeField] Text des1Text; [SerializeField] Text des2Text; HeavenBattleModel _heavenModel; HeavenBattleModel heavenModel { get { return _heavenModel ?? (_heavenModel = ModelCenter.Instance.GetModel()); } } protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { InitUI(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } private void InitUI() { des1Text.text = heavenModel.heavenBattleTargets[0]; des2Text.text = heavenModel.heavenBattleTargets[1]; } } }