using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; namespace vnxbqy.UI { public class HolidayCollectWordsCell : CellView { Button ExChangeBtn; Text ExChangeCnt; Transform CollectLayout; ItemCell itemCell; Image Img_Complete; LayoutGroup Layout; Transform CollectWord; int updateFrame = -1; HolidayCollectWordsModel model { get { return ModelCenter.Instance.GetModel(); } } PackModel packModel { get { return ModelCenter.Instance.GetModel(); } } protected override void Awake() { base.Awake(); ExChangeBtn = GetWidgt