using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class HolidayDaySumRechargeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { Operation operationType = Operation.HolidayAccumulateRecharge; int activityID = 105; public bool IsOpen { get { return OperationTimeHepler.Instance.SatisfyOpenCondition(operationType); } } public bool IsAdvance { get { return false; } } public bool priorityOpen { get { return redpoint.state == RedPointState.Simple; } } int m_SelectIndex = 0; public int selectIndex { get { return m_SelectIndex; } set { if (m_SelectIndex != value) { if (selectUpdate != null) { selectUpdate(value); } } m_SelectIndex = value; } } public event Action accumulateRechargeUpdate; public event Action onStateUpdate; public event Action selectUpdate; public override void Init() { OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent; OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent; OperationTimeHepler.Instance.dayResetEvent += DayResetEvent; OpenServerActivityCenter.Instance.Register(activityID, this, (int)OpenServerActivityCenter.ActivityType.AT_JRZF); } public void OnBeforePlayerDataInitialize() { rechargeTotal = 0; getRewardRecord = 0; } public void OnPlayerLoginOk() { UpdateRedpoint(); } public override void UnInit() { OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent; OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent; OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent; } private void DayResetEvent(int resetType) { OperationBase operationBase; if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { if (resetType == operationBase.resetType) { UpdateRedpoint(); } } } private void OperationEndEvent(Operation opType, int state) { if (operationType == opType && state == 0) { UpdateRedpoint(); if (onStateUpdate != null) { onStateUpdate(activityID); } } } private void OperationStartEvent(Operation opType, int state) { if (operationType == opType && state == 0) { UpdateRedpoint(); if (onStateUpdate != null) { onStateUpdate(activityID); } } } #region 服务端数据 public uint rechargeTotal { get; private set; } public uint getRewardRecord { get; private set; } public uint actNum { get; private set; } public void UpdateAccumulateRecharge(HAA1C_tagMCTotalRechargePlayerInfo package) { OperationBase operationBase; if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge; if (operation.ActNum != package.ActNum) { return; } actNum = package.ActNum; rechargeTotal = package.GoldTotal; getRewardRecord = package.AwardRecord; UpdateRedpoint(); if (accumulateRechargeUpdate != null) { accumulateRechargeUpdate(); } } } public bool IsRewardGot(OperationAccumulateRecharge.Recharge recharge) { if (recharge != null) { return IsRewardGot(recharge.index); } return false; } bool IsRewardGot(int index) { return (getRewardRecord & (1 << index)) != 0; } public bool SatisfyGetReward(OperationAccumulateRecharge.Recharge recharge) { if (!IsOpen) { return false; } if (IsRewardGot(recharge)) { return false; } if (rechargeTotal >= recharge.requireGold) { return true; } return false; } public void GetAccumulateRechargeReward(OperationAccumulateRecharge.Recharge recharge) { OperationBase operationBase; if (!OperationTimeHepler.Instance.InOperationTime(operationType)) { SysNotifyMgr.Instance.ShowTip("ActiveOutTime"); return; } if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge; if (IsRewardGot(recharge.index)) { return; } else if (rechargeTotal < recharge.requireGold) { return; } CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward(); pak.RewardType = (byte)GotServerRewardType.Def_RewardType_TotalRecharge; pak.DataEx = (uint)recharge.index; pak.DataExStrLen = (byte)actNum.ToString().Length; pak.DataExStr = actNum.ToString(); GameNetSystem.Instance.SendInfo(pak); } } #endregion #region 红点 public Redpoint redpoint = new Redpoint(MainRedDot.RedPoint_HolidayWishes, 28005); public void UpdateRedpoint() { redpoint.state = RedPointState.None; if (!IsOpen) { return; } OperationBase operationBase; if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge; var reward = operation.GetReward(TimeUtility.ServerNow); if (reward != null) { for (int i = 0; i < reward.recharges.Count; i++) { var recharge = reward.recharges[i]; if (SatisfyGetReward(recharge)) { redpoint.state = RedPointState.Simple; break; } } } } } #endregion } }