using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; namespace vnxbqy.UI { public class HolidayRechargeGiftWin : Window { ButtonEx receiveBtn; Button rechargeBtn; Text receiveBtnText; Text TimeTxt; List itemBaiscs = new List(); HolidayMultiRechargeModel rechargeModel { get { return ModelCenter.Instance.GetModel(); } } PackModel playerPack { get { return ModelCenter.Instance.GetModel(); } } protected override void BindController() { itemBaiscs.Add(GetWidgt("ItemCell1")); itemBaiscs.Add(GetWidgt("ItemCell2")); itemBaiscs.Add(GetWidgt("ItemCell3")); itemBaiscs.Add(GetWidgt("ItemCell4")); itemBaiscs.Add(GetWidgt("ItemCell5")); receiveBtn = GetWidgt("ReceiveButton"); rechargeBtn = GetWidgt