using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArenaMapStage : DungeonStage { public override void Initialize() { base.Initialize(); ArenaManager.OnILStageInitialize?.Invoke(); } public override void UnInitialize() { ArenaManager.OnILStageUnInitialize?.Invoke(); base.UnInitialize(); } protected override void OnStageLoadFinish() { base.OnStageLoadFinish(); ArenaManager.OnILStageLoadFinish?.Invoke(); } protected override void OnUpdate() { base.OnUpdate(); ArenaManager.OnILStageUpdate?.Invoke(); } }