//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, March 08, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class AccountSwitchHintWin : Window { [SerializeField] Button m_SwitchAccount; [SerializeField] Button m_BindAccount; [SerializeField] Button m_Close; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_SwitchAccount.AddListener(SwitchAccount); m_BindAccount.AddListener(BindAcount); m_Close.AddListener(CloseClick); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void SwitchAccount() { ynmbxxjUtil.Instance.FreePlatformLoginout(); CloseClick(); var loginModel = ModelCenter.Instance.GetModel(); loginModel.sdkLogined = false; } private void BindAcount() { ynmbxxjUtil.Instance.FreePlatformBindPhone(); CloseClick(); } } }