//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, January 10, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class ServerBehaviourGroup : ScrollItem { [SerializeField] ServerBehaviour m_ServerBehaviour_1; [SerializeField] ServerBehaviour m_ServerBehaviour_2; public override void Display(object _data) { base.Display(_data); var serverDataGroup = (ServerDataCouple)_data; m_ServerBehaviour_1.SetActive(serverDataGroup.serverData1.region_flag > 0); m_ServerBehaviour_2.SetActive(serverDataGroup.serverData2.region_flag > 0); if (serverDataGroup.serverData1.region_flag > 0) { m_ServerBehaviour_1.Display(serverDataGroup.serverData1); } if (serverDataGroup.serverData2.region_flag > 0) { m_ServerBehaviour_2.Display(serverDataGroup.serverData2); } } public override void Dispose() { base.Dispose(); } } }