//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, October 30, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class ArticleInformation:MonoBehaviour { private Button _ArticleBtn; public Button ArticleBtn { get { return _ArticleBtn; } set { _ArticleBtn = value; } } private GameObject _ElectImage; public GameObject ElectImage { get { return _ElectImage; } set { _ElectImage = value; } } private Text _ContentText; public Text ContentText { get { return _ContentText; } set { _ContentText = value; } } private Image _Model; public Image Model { get { return _Model; } set { _Model = value; } } private Text _ModelText; public Text ModelText { get { return _ModelText; } set { _ModelText = value; } } private void Awake() { _ArticleBtn = this.GetComponent