//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, April 11, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class BoxContainer : MonoBehaviour { [SerializeField] Transform m_Box_1; [SerializeField] Transform m_Box_2; [SerializeField] Transform m_Box_3; [SerializeField] Transform m_Box_4; [SerializeField] Transform m_Box_5; [SerializeField] Transform m_Box_6; [SerializeField] Transform m_Box_7; [SerializeField] Transform m_Box_8; [SerializeField] Transform m_Box_9; [SerializeField] Transform m_Box_10; public Transform Box_1 { get { return m_Box_1; } set { m_Box_1 = value; } } public Transform Box_2 { get { return m_Box_2; } set { m_Box_2 = value; } } public Transform Box_3 { get { return m_Box_3; } set { m_Box_3 = value; } } public Transform Box_4 { get { return m_Box_4; } set { m_Box_4 = value; } } public Transform Box_5 { get { return m_Box_5; } set { m_Box_5 = value; } } public Transform Box_6 { get { return m_Box_6; } set { m_Box_6 = value; } } public Transform Box_7 { get { return m_Box_7; } set { m_Box_7 = value; } } public Transform Box_8 { get { return m_Box_8; } set { m_Box_8 = value; } } public Transform Box_9 { get { return m_Box_9; } set { m_Box_9 = value; } } public Transform Box_10 { get { return m_Box_10; } set { m_Box_10 = value; } } } }