//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, April 11, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class IsPlayerUIeffect : MonoBehaviour { [SerializeField] UIEffect m_UIEffect; [SerializeField] Image m_Image; [SerializeField] RayAccepter m_RayAccepter; public int RedPointId = 0; private bool m_IsPlayUIEffect = false; public void ObtainPlayUIEffect()//淡入时(特效隐藏) { m_Image.raycastTarget = false; m_RayAccepter.raycastTarget = false; if (m_UIEffect.IsPlaying) { m_UIEffect.Stop(); m_IsPlayUIEffect = true; } else { m_IsPlayUIEffect = false; } } public void StartPlayUIEffect()//淡出时(播放特效) { m_Image.raycastTarget = true; m_RayAccepter.raycastTarget = true; if (m_IsPlayUIEffect) { m_UIEffect.Play(); m_IsPlayUIEffect = false; } } } }