//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, November 23, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; //技能详情面板 namespace vnxbqy.UI { public class LongPressShowPanel : MonoBehaviour { public Image m_Icon; public Text Name; public Text Describe; public void Display(int skillId) { var treasureModel = ModelCenter.Instance.GetModel(); var treasures = treasureModel.GetAllTreasure(); var treasureId = 0; for (int i = 0; i < treasures.Count; i++) { Treasure treasure; if (treasureModel.TryGetTreasure(treasures[i], out treasure)) { var skillConfig = SkillConfig.Get(skillId); if (skillConfig != null && treasure.skillId == skillConfig.SkillTypeID) { treasureId = treasure.id; break; } } } { var skillConfig = SkillConfig.Get(skillId); Name.text = skillConfig.SkillName; Describe.text = skillConfig.Description; var treasureConfig = TreasureConfig.Get(treasureId); m_Icon.SetSprite(treasureConfig.Icon); } } } }