//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, August 27, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //特殊任务的翅膀任务 namespace vnxbqy.UI { public class WingTaskJumpWin : Window { [SerializeField] Button m_Button1; [SerializeField] Button m_Button2; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Button1.AddListener(()=> { Close(); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.StoreFunc2); }); m_Button2.AddListener(()=> { Close(); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.ComposeFunc1); }); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } }