using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class FestivalAchievementCell : CellView { [SerializeField] Image m_AchieveIcon; [SerializeField] Text m_AchieveName; [SerializeField] Button m_AchiveGoto; [SerializeField] Image m_AchiveComplete; [SerializeField] Text m_AchieveDesc; [SerializeField] Text m_AchieveProgress; [SerializeField] Button m_RedPack; FestivalRedpackModel model { get { return ModelCenter.Instance.GetModel(); } } AchievementModel achieveModel { get { return ModelCenter.Instance.GetModel(); } } public void Display(int index) { m_AchiveGoto.onClick.RemoveAllListeners(); m_RedPack.onClick.RemoveAllListeners(); FestivalRedpackAchievement festivalRedpackAchievement = null; if (index < model.displayAchievements.Count && index >= 0) { festivalRedpackAchievement = model.displayAchievements[index]; } if (festivalRedpackAchievement != null) { var config = FestivalRedpackTaskConfig.Get(festivalRedpackAchievement.id); m_AchieveIcon.SetSprite(config.Icon); m_AchieveName.text = config.typeName; var achievementId = festivalRedpackAchievement.CurrentAchieve; bool _isReach = false; var _achieveCfg = SuccessConfig.Get(achievementId); Achievement achievement; if (achieveModel.TryGetAchievement(achievementId, out achievement)) { _isReach = Achievement.IsReach(achievementId, achievement.progress) || achievement.completed; m_AchieveDesc.text = _achieveCfg.Describe; var _progress = achievement.completed ? _achieveCfg.NeedCnt : achievement.progress; m_AchieveProgress.text = StringUtility.Contact(Mathf.Min(_progress, _achieveCfg.NeedCnt), "/", _achieveCfg.NeedCnt); m_AchiveComplete.SetActive(achievement.completed); m_AchiveGoto.SetActive(!_isReach); m_RedPack.SetActive(_isReach && !achievement.completed); if (_isReach && !achievement.completed) { m_RedPack.onClick.AddListener(() => { if (!WindowCenter.Instance.IsOpen()) { OSRedEnvelopeSendWin.achievementId = achievementId; WindowCenter.Instance.Open(); } }); } } if (!_isReach) { m_AchiveGoto.onClick.AddListener((UnityEngine.Events.UnityAction)(() => { if (!model.IsOpen) { SysNotifyMgr.Instance.ShowTip("ActiveOutTime"); return; } achieveModel.GotoCompleteAchievement(achievementId); WindowCenter.Instance.Close(); })); } } } } }