using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class ImpactRankAwardCell : CellView { [SerializeField] Text m_RankTip; public Text rankTip { get { return m_RankTip; } } [SerializeField] RareItem[] m_Items; public RareItem[] items { get { return m_Items; } } [SerializeField] Button m_BtnGet; public Button getBtn { get { return m_BtnGet; } } [SerializeField] Image m_NoCompleteImg; public Image unCompleteImg { get { return m_NoCompleteImg; } } [SerializeField] Image m_HasGetImg; public Image hasGetImg { get { return m_HasGetImg; } } [SerializeField] UIEffect m_GetEffect; public UIEffect effect { get { return m_GetEffect; } } [SerializeField] Image m_RankImg; public Image rankImg { get { return m_RankImg; } } [SerializeField] Text m_NameText; public Text nameText { get { return m_NameText; } } [SerializeField] Text m_CountText; public Text countText { get { return m_CountText; } } [SerializeField] Text m_NowText; public Text nowText { get { return m_NowText; } } [SerializeField] GameObject m_ObjTop3; public GameObject objTop3 { get { return m_ObjTop3; } } [SerializeField] GameObject m_RankIndexs; public GameObject objRankIndex { get { return m_RankIndexs; } } [SerializeField] GameObject m_ObjTarget; public GameObject objTarget { get { return m_ObjTarget; } } [SerializeField] Text m_RankIndexsText; public Text rankIndexsText { get { return m_RankIndexsText; } } [SerializeField] Button m_BtnBill; public Button btnBill { get { return m_BtnBill; } } } }