using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class OpenServerActivityCell : CellView { [SerializeField] Image m_Icon; public Image icon { get { return m_Icon; } } [SerializeField] RedpointBehaviour m_Redpoint; public RedpointBehaviour redpoint { get { return m_Redpoint; } } [SerializeField] Button m_FuncBtn; public Button funcBtn { get { return m_FuncBtn; } } [SerializeField] Transform m_ContainerTimer; public Transform containerTimer { get { return m_ContainerTimer; } } [SerializeField] Text m_Timer; public Text timer { get { return m_Timer; } } [SerializeField] Transform m_UpArrow; public Transform upArrow { get { return m_UpArrow; } } [SerializeField] Transform m_DownArrow; public Transform downArrow { get { return m_DownArrow; } } [SerializeField] Transform m_Select; public int activityType { get; set; } public void SetSelect(bool select) { m_Select.SetActive(select); } } }