using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class OpenServerActivityNotifyBase : MonoBehaviour { [SerializeField] protected Text titleText; [SerializeField] protected Button gotoBtn; [SerializeField] protected Button closeBtn; private void Awake() { gotoBtn.AddListener(ClickGotoBtn); closeBtn.AddListener(ClickCloseBtn); } protected virtual void Display() { } protected virtual void ClickGotoBtn() { } protected virtual void ClickCloseBtn() { this.SetActive(false); } } }