//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, September 08, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; //灵兽魂石 namespace vnxbqy.UI { public class PetStoneTipsWin : Window,SecondWindowInterface { [SerializeField] ScrollerController m_ScrollerController; [SerializeField] GameObject m_Text_Power; [SerializeField] Text m_PowerNum; private Dictionary tag_Item = new Dictionary(); Dictionary tagCIM = new Dictionary(); private List ListID = new List(); PackModel _playerPack; PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel()); } } #region Built-in PetModel m_petModel; PetModel petmodel { get { return m_petModel ?? (m_petModel = ModelCenter.Instance.GetModel()); } } RoleParticularModel m_RoleParticularModel; RoleParticularModel roleParticularModel { get { return m_RoleParticularModel ?? (m_RoleParticularModel = ModelCenter.Instance.GetModel()); } } public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren