using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class PetWin : OneLevelWin { Dictionary m_FunctionButtons = new Dictionary(); PetModel petmodel { get { return ModelCenter.Instance.GetModel(); } } MountModel mountModel { get { return ModelCenter.Instance.GetModel(); } } protected override void BindController() { m_TitleIcon = this.GetComponent("Pivot/Container_BackGround/Img_Title"); m_Group = this.GetComponent("Pivot/Container_Functions"); m_Left = this.GetComponent