using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class RankSubTypeCell : CellView { [SerializeField] Text m_RankType; [SerializeField] Image m_Bottom; RankModel model { get { return ModelCenter.Instance.GetModel(); } } public void Display(int subRankId) { var config = RankListConfig.Get(subRankId); m_RankType.text = config.ListName; m_Bottom.SetSprite(subRankId == model.selectSubRankId ? "ChildListBtn_Select" : "ChildListBtn_UnSelect"); } } }