using LitJson; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { //同样是日期型礼包活动,充值内容不同,普通的充值礼包 + 累计充值次数奖励 public class RechargeGiftActModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { public event Action onStateUpdate; public const int redPointID = MainRedDot.NewDayActionRedPoint * 10 + 2; public Redpoint redPoint = new Redpoint(MainRedDot.RankActRepoint, redPointID); //可能挂多个父红点 private int GiftAwardRecord; //领取状态 public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_Activity2; public const int activityID = (int)NewDayActivityID.RechargeGiftAct; public static Operation operaType = Operation.default31; public const int actNum = 30; //对应界面 public event Action UpdateRechargeGiftActEvent; VipModel vipModel { get { return ModelCenter.Instance.GetModel(); } } StoreModel storeModel { get { return ModelCenter.Instance.GetModel(); } } public override void Init() { OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent; OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent; OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent; storeModel.RefreshBuyShopLimitEvent += RefreshBuyShopLimitEvent; OpenServerActivityCenter.Instance.Register(activityID, this, activityType); } public void OnBeforePlayerDataInitialize() { } public void OnPlayerLoginOk() { } public override void UnInit() { OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent; OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent; OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent; storeModel.RefreshBuyShopLimitEvent -= RefreshBuyShopLimitEvent; } public bool IsOpen { get { return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType); } } public bool priorityOpen { get { return redPoint.state == RedPointState.Simple; } } public bool IsAdvance { get { return OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType); } } private void OperationEndEvent(Operation type, int state) { if (type == operaType && state == 0) { if (onStateUpdate != null) { onStateUpdate(activityID); } UpdateRedpoint(); } } void RefreshBuyShopLimitEvent() { UpdateRedpoint(); } private void OperationAdvanceEvent(Operation type) { if (type == operaType) { if (onStateUpdate != null) { onStateUpdate(activityID); } } } private void OperationStartEvent(Operation type, int state) { if (type == operaType && state == 0) { if (onStateUpdate != null) { onStateUpdate(activityID); } } } //0 不可领取 1 可领取 2 已领取 public int GetBuyGiftState(int count) { OperationRechargeGiftAct act; OperationTimeHepler.Instance.TryGetOperation(operaType, out act); if (act == null) return 0; if (GetBuyTotalCnt() < count) return 0; if (((int)Math.Pow(2, count) & GiftAwardRecord) == 0) { return 1; } return 2; } public int GetBuyTotalCnt() { OperationRechargeGiftAct act; OperationTimeHepler.Instance.TryGetOperation(operaType, out act); if (act == null) return 0; int total = 0; for (int i = 0; i < act.ctgIDs.Count; i++) { int ctgID = act.ctgIDs[i]; VipModel.RechargeCount rechargeCount; if (vipModel.TryGetRechargeCount(ctgID, out rechargeCount)) { total += rechargeCount.totalCount; } } return total; } public Int2 GetBuyCntInfo(int ctgID) { OperationRechargeGiftAct act; OperationTimeHepler.Instance.TryGetOperation(operaType, out act); VipModel.RechargeCount rechargeCount; vipModel.TryGetRechargeCount(ctgID, out rechargeCount); var ctgConfig = CTGConfig.Get(ctgID); int buyCnt = 0; int totalCnt = 0; if (ctgConfig.DailyBuyCount != 0) { buyCnt = rechargeCount.todayCount; totalCnt = ctgConfig.DailyBuyCount; } else { buyCnt = rechargeCount.totalCount; totalCnt = ctgConfig.TotalBuyCount; } return new Int2(buyCnt, totalCnt); } void UpdateRedpoint() { redPoint.state = RedPointState.None; if (!IsOpen) return; OperationRechargeGiftAct act; OperationTimeHepler.Instance.TryGetOperation(operaType, out act); if (act == null) return; //封包顺序如果有问题 此处为空 for (int i = 0; i < act.buyCountGifts.Count; i++) { if (GetBuyGiftState(act.buyCountGifts[i].NeedBuyCount) == 1) { redPoint.state = RedPointState.Simple; return; } } //商店免费 List _list = null; StoreConfig.TryGetStoreConfigs(act.shopType, out _list); int storeCnt = _list == null ? 0 : _list.Count; for (int i = 0; i < storeCnt; i++) { if (_list[i].MoneyNumber == 0) { int remainNum; storeModel.TryGetIsSellOut(_list[i], out remainNum); if (remainNum > 0) redPoint.state = RedPointState.Simple; } } } public void UpdateBuyCountGiftPlayerInfo(HAA75_tagMCActBuyCountGiftPlayerInfo netPack) { if (actNum != netPack.ActNum) return; GiftAwardRecord = (int)netPack.GiftAwardRecord; UpdateRechargeGiftActEvent?.Invoke(); UpdateRedpoint(); } public void SendGetAward(int count) { CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward(); getReward.RewardType = 72; getReward.DataEx = (uint)count; getReward.DataExStr = actNum.ToString(); getReward.DataExStrLen = (byte)getReward.DataExStr.Length; GameNetSystem.Instance.SendInfo(getReward); } } }