using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSitHandler : Singleton { public bool isSit { get; private set; } public Dictionary playerSitDict { get; private set; } //public void ReceivePackage(H0411_tagPlayerSit vNetData) //{ // if (playerSitDict == null) // { // playerSitDict = new Dictionary(); // } // playerSitDict[vNetData.PlayerID] = vNetData.Type; // GActorPlayerBase playerBase = GAMgr.Instance.GetBySID(vNetData.PlayerID) as GActorPlayerBase; // if (playerBase != null) // { // if (vNetData.Type == 0) // { // GA_Player player = playerBase as GA_Player; // if (player != null) // { // player.StopMoveToPosition(); // } // playerBase.Dazuo(); // } // else if (vNetData.Type == 1) // { // playerBase.IdleImmediate(); // } // } //} }