//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, April 26, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class OtherPlayerEquipWin : Window,SecondWindowInterface { [SerializeField] RectTransform m_Content; [SerializeField] CyclicScroll m_EquipLevelScroll; [SerializeField] EquipSlots m_EquipSlots; [SerializeField] Text m_FightPoint; [SerializeField] RawImage m_Role; [SerializeField] OtherPlayerSuitWidget m_WidgetSuit; OtherPlayerEquipModel model { get { return ModelCenter.Instance.GetModel(); } } EquipModel equipModel { get { return ModelCenter.Instance.GetModel(); } } bool resetRoleRotation = false; public Button close { get; set; } #region Built-in protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren