//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, November 27, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; namespace vnxbqy.UI { //其他玩家的简洁信息界面 public class RoleParticularsWin : Window, SecondWindowInterface { [SerializeField] Button m_AddFriend; [SerializeField] Button m_ViewHorse; [SerializeField] Button m_ViewPet; [SerializeField] Button m_ViewRealmEquip; [SerializeField] Button m_Flower; [SerializeField] Text m_FairyName; [SerializeField] Image m_RealmIcon; [SerializeField] Text m_PlayerName; [SerializeField] Text m_FightPower; [SerializeField] RawImage m_RawPlayer; [SerializeField] Text m_MateName; public static int viewType = -1; RoleParticularModel model { get { return ModelCenter.Instance.GetModel(); } } FriendsModel friendsModel { get { return ModelCenter.Instance.GetModel(); } } OtherPlayerEquipModel otherPlayerEquipModel { get { return ModelCenter.Instance.GetModel(); } } #region Built-in public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren