//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, November 28, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class ViewFuncPowerWin : Window, SecondWindowInterface { [SerializeField] Text m_PlayerName; [SerializeField] Text m_FightPower; [SerializeField] ScrollerController m_ScrollerControl; RoleParticularModel model { get { return ModelCenter.Instance.GetModel(); } } #region Built-in public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren