//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, January 16, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class RuleButton : MonoBehaviour { [SerializeField] Button m_Button; [SerializeField] int m_RuleId; private void Awake() { m_Button.AddListener(OpenRuleWin); } private void OpenRuleWin() { ModelCenter.Instance.GetModel().ruleId = m_RuleId; WindowCenter.Instance.Open(); } } }