//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, September 08, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace vnxbqy.UI { public class RunePackWin : Window, SecondWindowInterface { [SerializeField] ScrollerController m_ScrollController; [SerializeField] Text m_Capacity; [SerializeField] Button m_GetRune; [SerializeField] Button m_Compose; List itemIndexs = new List(); public static int selectHole = 0; RuneModel runeModel { get { return ModelCenter.Instance.GetModel(); } } VirtualPackModel model { get { return ModelCenter.Instance.GetModel(); } } public Button close { get; set; } #region Built-in protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren