using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; namespace vnxbqy.UI { public class RunePreviewCell : CellView { [SerializeField] List m_RunePreviewList; public void Display(int _index, int _id) { m_RunePreviewList[_index].SetActive(_id != 0); if (_id != 0) { m_RunePreviewList[_index].Display(_id); } } [Serializable] public class RunePreviewData { [SerializeField] Image m_RuneIcon; [SerializeField] Text m_RuneName; [SerializeField] Button m_RuneBtn; [SerializeField] RectTransform m_Rune; RuneModel model { get { return ModelCenter.Instance.GetModel(); } } public void Display(int _id) { ItemConfig _itemCfg = ItemConfig.Get(_id); m_RuneBtn.onClick.RemoveAllListeners(); if (_itemCfg != null) { m_RuneName.text = UIHelper.AppendColor(_itemCfg.ItemColor, _itemCfg.ItemName + "lv.1"); m_RuneIcon.SetSprite(_itemCfg.IconKey); m_RuneBtn.onClick.AddListener(()=> { ShowRunePath(_itemCfg); }); } } public void SetActive(bool _active) { m_Rune.SetActive(_active); } private void ShowRunePath(ItemConfig itemCfg) { ItemTipUtility.Show(itemCfg.ID); } } } }